
Amazon GameLift Streams Enhances Player Experience with Proton 9 Runtime and Expanded Service Limits
Seattle, WA – August 7, 2025 – Amazon Web Services (AWS) today announced significant advancements for Amazon GameLift Streams, a powerful solution designed to help game developers deliver high-quality, low-latency live streaming experiences for their players. The launch of the Proton 9 runtime, coupled with substantial increases in service limits, marks a pivotal moment in making in-game streaming more accessible, robust, and scalable than ever before.
Game developers strive to create immersive and engaging experiences that keep players connected. In-game streaming has emerged as a key component in achieving this, enabling players to spectate matches, share highlights, and even participate in interactive events directly within the game client. Amazon GameLift Streams, built upon the foundation of AWS’s reliable and scalable infrastructure, empowers developers to integrate these rich streaming features seamlessly.
The introduction of the Proton 9 runtime represents a leap forward in the capabilities offered by Amazon GameLift Streams. While specific technical details of the Proton 9 runtime are not fully elaborated in the announcement, its release signifies a commitment to continuous improvement and innovation. This new runtime is expected to bring enhanced performance, improved stability, and potentially new features that will further streamline the integration and delivery of live streams. Developers can anticipate a more efficient and feature-rich environment for building their streaming solutions, ultimately leading to a superior experience for their end-users.
Equally significant is the substantial increase in service limits for Amazon GameLift Streams. This move addresses a critical need for scalability, particularly for games with large and active player bases. By raising these limits, AWS is demonstrating its dedication to supporting games of all sizes, from indie titles to AAA blockbusters. This expansion in capacity means that more players can simultaneously enjoy live streams within a game, ensuring that performance does not degrade even during peak usage times. Developers can now confidently scale their streaming services to meet the demands of a global audience, without concerns about hitting infrastructure bottlenecks.
These enhancements are poised to empower a wider range of game developers to leverage the benefits of in-game streaming. Whether it’s enabling competitive players to showcase their skills to a wider audience, facilitating community engagement through shared viewing experiences, or providing new avenues for content creators to interact with their fans, Amazon GameLift Streams with its new Proton 9 runtime and expanded service limits offers a compelling platform.
Developers interested in exploring these new capabilities can find more information on the AWS What’s New page. This announcement underscores AWS’s ongoing investment in the gaming industry and its commitment to providing the tools and infrastructure necessary for creating the next generation of engaging and connected gaming experiences.
Amazon GameLift Streams launches Proton 9 runtime and increases service limits
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